Companion Console

Control the show from a tablet while the desktop app renders the visuals.

Beat Velocity Console is a companion remote-control app for performance operators. The macOS and Windows 11 desktop app remains the visual engine; the Console sends OSC commands and receives live state, catalog, status, and preview feedback.

The Android Console is the current companion app. A macOS Console companion is coming soon for operators who want a second Mac-based control surface.

Current companionAndroid Console
Coming soonmacOS Console app
ProtocolOSC remote control and feedback
ImportantCompanion controller, not the renderer
What It Is

A show-control surface for the performance machine

The Console is built for the operator who wants hands-on control away from the keyboard, side-stage, at front of house, or next to the performer. It does not replace Beat Velocity Studio on macOS or Windows 11. It talks to it.

BV

Beat Velocity Native control

Pair with Beat Velocity Studio and control scenes, layers, shaders, presets, videos, overlays, patterns, beat tools, blend modes, and live parameters from the companion surface.

OSC

Generic OSC providers

Add custom OSC providers for other platforms, with raw addresses, values, types, toggles, sliders, text controls, selects, and triggers. OSC Generic grids do not require a Beat Velocity provider.

OQ

OSCQuery endpoint import

When a generic provider exposes OSCQuery, the Console can fetch endpoint libraries so custom grids can be built from discovered addresses instead of typing everything from scratch.

Console Screens

The companion workflow at a glance

These screens show how the Android companion app fits into a live setup: tablet control, custom OSC grids, visual feedback, and Beat Velocity Native provider pairing.

Beat Velocity Console tablet Console tab showing live parameter faders and quick controls.
Live Console

Faders and quick controls at your fingertips

The Console tab keeps live parameter faders, RGB color presets, beat mode, and blend mode all in reach, so you can react in real time without leaving the tablet.

Beat Velocity Console tablet Scenes grid showing live scene thumbnails ready to trigger.
Scenes

Trigger scenes instantly

Fire favourite scenes with a tap and see the active scene highlighted live, synced straight from the Beat Velocity Studio desktop app.

Beat Velocity Console tablet Shaders grid showing live shader thumbnails with layer assignment.
Shaders

Assign shaders to any layer live

Browse the full shader library with live thumbnails and assign a shader straight to layer A, B, C, or D from the tablet.

Beat Velocity Console tablet Videos grid showing favourited video clips ready to assign.
Videos

Trigger video clips from your library

Browse favourited video clips with live thumbnails and assign them to a layer instantly, right alongside your shaders.

Beat Velocity Console tablet Overlays grid with a Turn Off Overlay button.
Overlays

Fire branded overlays, then clear them in one tap

Trigger logos, alerts, and announcement overlays from the tablet, with a dedicated button to turn off whatever overlay is currently live.

Beat Velocity Console tablet Patterns tab showing drag-and-drop pattern automation.
Pattern Automation

Drag beat-synced patterns onto any effect

Press and hold a pattern, then drag it onto an effect to automate it live, from pulses and builds to beat-synced waves, right from the tablet.

Generic OSC

Build your own OSC control screens

Create swipeable control screens, add OSC destinations, and map buttons, toggles, values, and faders to other OSC-capable software or devices.

Performance Control

Built around the controls an operator reaches for live

The Android Console code mirrors the desktop catalog and runtime state so show-critical controls can be presented as fast touch targets.

Scenes and layers

Trigger favourite scenes, watch the active scene, select layers A-D, and see layer state from the connected desktop session.

Shaders and presets

Assign shaders or presets to the selected layer, browse categories, and use preview requests so operators can make better choices under pressure.

Video and overlays

Assign videos, play, pause, stop, loop, seek, and trigger saved overlay presentations from the remote surface.

Beat and blend

Switch beat modes, trigger manual beats, adjust beat sensitivity, choose blend modes, apply color presets, and reset live parameters.

Custom OSC Grids

Build your own tablet control surface

Custom grid screens are where the Console becomes more than a Beat Velocity remote. They can be used as purpose-built OSC panels for Beat Velocity shortcuts or for generic OSC destinations in a larger show system.

Grid capabilities

  • Multiple named grid screens with selectable providers
  • Default 4 x 6 layout, adjustable from 2-8 rows and 2-10 columns
  • Drag-and-drop move mode for arranging cells
  • Trigger, toggle, range, value, text, and select cell controls
  • Beat Velocity shortcuts for scenes, shaders, overlays, live parameters, and beat controls
  • Raw OSC addresses, values, type tags, min/max ranges, labels, and cell colors
Platform Roadmap

Android now, macOS Console coming soon

The companion app strategy is separate from the desktop render app. The desktop renderer is available for macOS and Windows 11; the companion Console app starts on Android and expands to macOS next.

Android

Companion Console

Designed for tablet operation over Wi-Fi with Beat Velocity Native pairing and OSC Generic provider support.

Coming Soon

macOS Console companion

Planned for Mac-based operators who want a separate control surface while the show machine continues running the visual output.

Private Beta

Help us tune the companion workflow.

We want feedback from operators who actually run shows: what needs to be one tap, what should never be buried, which OSC workflows are missing, and which custom controls would make the tablet feel like part of the rig.